I only have used them for jumping behind enemy lines and pillage strategic tiles (normally oil or Uranium). Maybe that is too extreme, but I think it would be very funny!! This would make extreme "risk/reward" uses for the spec ops and force the enemy to move assets to patrol this vital points (as in real life). I think that right now nothing happend if you pillage them (they do not flood the tiles or let escape radiation clouds), so it could be a good alternative if they have counter spies and they are killing yours. *4) the ability to pillage dams and nuclear Power plants and unleashed the water and radiation. It would also add an incentive to use Spec ops and paradrop them on vital points Maybe it is a little crazy, but it would be something different from the rest of units that do the trick like bombers or privateers. For example, + 5 coal/oil/Uranium if they pillage this tile. *3) Maybe give you some strategic ressources if thet pillage this kind of tile. This way, they could win double the XP, and they are not insanely powerfull units so I think it wouldn't be OP even with the promotion "Guerrilla". It could be an ability gained with the "ambush" or "guerrilla" promotion or just inherent to the unit.Ģ) To increase their XP gain, it could be interesting to add them an ability to shoot twice in a row like the other 2 land units. I think it could be interesting if they had normal movement after it so they could scape, get to a better position or just pillage the objective tile. when they get behind enemy lines they loose a turn and they normally get kill. Maybe with some little improvements they could become more useful:ġ) Most important! let them have movement after paradroping. I think that the unit is good, but is not worth the cost they have or the time to try to get their promotions (very hard as the are not good in combar and die very quickly). I did something wrong or they become visible and is a bug?Ģ) Is there a way to attack Great General with "priority objective? I can attack support units, and read somewhere on reddit that it was possible to use it on Great Generals but I couldn't on my game. So they should be able to shoot and then retreat and still be invisible. I have started a game only to use a lot of Spec Ops just to see if they are useful.Īfter getting the last promotion (camouflage) that give them invisibility until a enemy unit reach 1tile distance, they become quite good and are useful thanks to hit and run tactics.ġ) Camouflage promotion: They become visible after attacking? it seems so, but the description say "Only adjacent enemy units can reveal this unit".
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